General_Resume_3DCharacterModeler_Only.p

Biography

  I am currently attending DigiPen Institute of Technology where I've been studying to get my Bachelors of Fine Arts in Digital Art and Animation for the past 3.5 years. I'm a Senior student and Character Artist specializing in 3D modeling that will be graduating this coming April of 2020.

I came to DigiPen with aspirations for concept art, something I still love to do for fun. However, when I learned ZBrush, I realized how much I enjoy taking characters through the 3D character pipeline. I continue to create and concept in my personal time, but giving that 2D character a 3D form to exist in a game space is very exciting for me. At the moment, I take the characters I'm modeling through Zbrush, Maya, Substance Painter, then to an external render program such as Keyshot or Marmoset to be used in engine. I've worked in both a custom engine and have experience working in Unreal. I'm always willing to learn something new.

I'd love to have the opportunity to work in a fun and creative game space where people are free to share their ideas. I'm a team player and am always happy to give input when needed. It would be wonderful to get to talk to the concept artists and other 3D character modelers out there to see what their internal workflow is like and how and why they make the decisions they do. I'm always ready and excited to learn with an open mind and open heart. 

 

I look forward to hearing from and possibly even working with you in the future.

Skills

Character Modeling

Retopology

Character Design

Low-Poly Modeling

Character Sculpting

PBR Texturing

Software Expertise