Models & Sculpts
April, 2020
My final project for one of my last portfolio classes at DigiPen Institute of Technology!
I decided to test myself by going through the pipeline of making a 3D character model of one of my favorite video game characters of all time. I figured that in doing this I would get a good long look at just what makes a fantastic character design so I could improve not only my modeling and texturing skills, but my character design skills as well.
This was an admittedly difficult but ultimately fun challenge through this semester. I learned a lot and look forward to utilizing this knowledge in future projects!
Character belongs to Nintendo. This is a fan model.
- Programs -
| Zbrush | Maya | Substance Painter |
| Marmoset |
December, 2019
This semester I had the honor of working on the MFA team Lirica and bringing the character Papageno to life.
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I learned a lot while making this character, including how to utilize stylized textures in Substance, how to create cage meshes to bake better normals, and how difficult retopologizing individual feathers can be.
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Over the course of the semester I helped adjust the initial concept, sculpted, retopologized, optimized, textured, and put the character into the Unreal engine to be played in the game Lirica.
- Programs -
| Zbrush | Maya | Substance Painter |
| Keyshot | Unreal 4 |
April, 2019
My second character taken through the full character modeling pipeline.
I concepted, sculpted, retopologized, optimized , textured, and rendered the character over the course of fifteen weeks. I learned so much from this project including just how far I could push myself with the additional ZBrush knowledge I'd gained at the time.
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I'm looking forward to seeing what more I can create in the future!
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- Programs -
| Zbrush | Maya | Substance Painter |
| Marmoset |
December, 2018
My second project while learning ZBrush and my first full character sculpt!
After my first time learning ZBrush I got the opportunity to test my skills and make the best sculpt I could at the time. The program was actually rather difficult to pick up, but after some practice it became more intuitive and easier to visually articulate what I'd intended.
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- Programs -
| Zbrush | Maya | Keyshot |
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Concepts
January, 2019
A concept model sheet of a character I decided to take through the 3D pipeline.
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Galaxia is a very old character of mine and has gone through (and will likely continue to go through) many iterations before I nail exactly what I want in her design. However, for the purposes of modeling, this worked great!
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I would love to take a shot at modeling someone else's concepts to see what if I can achieve what they'd intended.
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- Programs -
| Photoshop CC 2018 |
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March, 2018
One of my first more complex character designs I'd made for a class.
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For Wu Ji I was required to create a character in the style/world of Final Fantasy, with Shadow/Shapeshifter as the archetype. I had a lot of fun getting to research a lot of material I knew virtually nothing about!
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I drew heavy inspiration from the Wu Shamans of ancient China and symbols of duality.
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- Programs -
| Photoshop CC 2017 |