Models & Sculpts

April, 2020

My final project for one of my last portfolio classes at DigiPen Institute of Technology!

I decided to test myself by going through the pipeline of making a 3D character model of one of my favorite video game characters of all time. I figured that in doing this I would get a good long look at just what makes a fantastic character design so I could improve not only my modeling and texturing skills, but my character design skills as well. 

This was an admittedly difficult but ultimately fun challenge through this semester. I learned a lot and look forward to utilizing this knowledge in future projects!


Character belongs to Nintendo. This is a fan model.

 

- Programs -

| Zbrush | Maya | Substance Painter |

| Marmoset |

SP20_PRJ450_ASchneuwly_Wayde_Scott_Chara

December, 2019

This semester I had the honor of working on the MFA team Lirica and bringing the character Papageno to life.

​

I learned a lot while making this character, including how to utilize stylized textures in Substance, how to create cage meshes to bake better normals, and how difficult retopologizing individual feathers can be.

​

Over the course of the semester I helped adjust the initial concept, sculpted, retopologized, optimized, textured, and put the character into the Unreal engine to be played in the game Lirica.

 

- Programs -

| Zbrush | Maya | Substance Painter |

| Keyshot | Unreal 4 |

FA19_ART450_LRuelos_Wayde_Scott_Papageno

April, 2019

  My second character taken through the full character modeling pipeline.

  I concepted, sculpted, retopologized, optimized , textured, and rendered the character over the course of fifteen weeks. I learned so much from this project including just how far I could push myself with the additional ZBrush knowledge I'd gained at the time.

​

  I'm looking forward to seeing what more I can create in the future!

​

 

​
 

- Programs -

| Zbrush | Maya | Substance Painter |

| Marmoset |

December, 2018

  My second project while learning ZBrush and my first full character sculpt!

 

  After my first time learning ZBrush I got the opportunity to test my skills and make the best sculpt I could at the time. The program was actually rather difficult to pick up, but after some practice it became more intuitive and easier to visually articulate what I'd intended.

​

​

- Programs -

| Zbrush | Maya | Keyshot |

​

Concepts

January, 2019

  A concept model sheet of a character I decided to take through the 3D pipeline.

​

Galaxia is a very old character of mine and has gone through (and will likely continue to go through) many iterations before I nail exactly what I want in her design. However, for the purposes of modeling, this worked great!

​

  I would love to take a shot at modeling someone else's concepts to see what if I can achieve what they'd intended.

​

​

- Programs -

| Photoshop CC 2018 |

​

March, 2018

  One of my first more complex character designs I'd made for a class.

​

  For Wu Ji I was required to create a character in the style/world of Final Fantasy, with Shadow/Shapeshifter as the archetype. I had a lot of fun getting to research a lot of material I knew virtually nothing about!

​

I drew heavy inspiration from the Wu Shamans of ancient China and symbols of duality.

​

​

​

​

- Programs -

| Photoshop CC 2017 |